Category Archives: DAZ
Friends and Tribesfolk! Bright Blessings all for Sacred Time! Let us quest together, that one day the sun will return. Let us remake the cosmos. Let us celebrate friendship with love and beer and loud singing. Let us make peace between the tribes, and in our hearts. Let us walk in joy, together.
A young Vingan warrior stands before her clan hall, somewhere in Northern Sartar. The white deer on her shield marks clan identity. The rune is a Vinga variant gifted in questing, interpreted as the point of Vinga’s javelin, propelled over vast distance by the Wind.
This is a modelling project in DAZ Studio and Photoshop. The blue-grey/red-brown colour scheme acknowledges Vinga’s parentage, daughter of both Earth and Storm.
Click the image above to link to fullsize version.
Trauma storyline character sheets and handouts for Turn of Midnight Waters are now available.
Download the Trauma Character Pack (All characters and opening handouts 6.3 Meg PDF)
In the Turn of Midnight Waters convention play Trauma option, a ragged street family of streetwalkers, alcos, shell-shocked diggers and other lost souls attempt to survive on the streets of Razorhurst and the Cross, watching from the sidelines as the world goes to hell. Everything is pretty fucked up, but what else is new? These characters offer a more intense, intimate version of the mystery, with less emphasis on investigation but more scope for personal storytelling, to weave their own stories and their own dramatic arcs.
Tilda – ageing street walker. (1.9 Meg PDF)
Dolors – delusional former asylum inmate. (2 Meg PDF)
Bluey – street larrikin in hiding. (1.8 Meg PDF)
Kev – alcoholic rent boy. (1.8 Meg PDF)
Sandy – troubled former digger (1.9 Meg PDF)
Handout Reaper – public handout, for Kev (20K PDF).