Monthly Archives: June 2011

Chi Lin: A Character Study

Chi Lin had green eyes, a fine pair of boots and a weakness for lost causes.

Chi Lin in Sinop. Designed and rendered in DAZ Studio, Postworked in Photoshop. John Hughes, Jan 2011.

From the “Waterfall” draft …

Chi Lin had green eyes, a fine pair of boots and a weakness for lost causes.

Her boots were what you noticed first.

Her eyes, if you were lucky enough to be close and hold her gaze, were a shimmering cascade of jade and jungle green, flecked with the blue of high mountain lakes and the elephant blue-grey of monsoon clouds. ‘Aji eyes’, her friend Sharak had once described them, ‘eyes of promise’.

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Tlön, Uqbar, Orbis Tertius

I had in my hands a substantial fragment of the complete history of an unknown planet, with its architecture and its playing cards, its mythological terrors and the sounds of its dialects, its emperors and its oceans, its minerals, its birds and its fishes, its algebra and its fire, its theological and metaphysical arguments …

—Jorge Luis Borges, ‘Tlön, Uqbar, Orbis Tertius’.

Ontolosna: The Bright Journey

There There

Not a photo, but a render project I created in DAZ Studio while testing a new engine called Reality. The quote is from Radiohead – it’s been one of those years. 🙂

Hero Wars

Come the HurricaneWe have sown the Wind. We shall harvest the Storm. Come the Hurricane!

Some Recent 3D Art