In 2012, Philippa and I wrote a convention module based on the William Gibson draft script for Alien3. The module was run at Phenomenon 2012.
In 2020 with physical gaming difficult if not impossible, Pheno has collected a series of past modules and is making them available to gamers.
Xenomorph, with module, character sheets, player briefings and handouts, is part of that collection. Are you ready for dropbear? Download and play!
Bohemian Sydney, 1926: the pubs, wine-bars, coffee shops, scandal, gossip and sensuality of the street. Starving artists, poor musicians, writers scratching for a living, bit actors, and people with all sorts of strange jobs. The men seek the verities of beer, women and mammon. Mostly the beer. The women seek something a little more complex and indefinable. Led by Jack Lindsay, the Vision group seeks to defend True Art against the barbarities of modern life.
But something has entered this antipodean arcadia, something beautiful and terrible. Something deadly.
July 1926. After an eventful night hunting angels in the streets of Woolloomooloo, the party took repose with a picnic in Hyde Park, opposite the Australia Museum, ‘neath huge, multi-trunked fig trees. There they planned strategy for the nights ahead.
Based on a true story. DAZ Studio and Photoshop. Ah, those Morton Bay figs…