No postwork! DAZ studio render, all hologram effects done in situ. A character illustration for Dark.
Category Archives: Dark
Phenomenon 2014 is here. And this long weekend, I’m running Dark.
- Character portraits: Low Rez, High Rez
- Character Stats and System
- Mission profile 1: RSV Dakini (PDF Schematic)
- Mission profile 2: Is there anybody out there?
- Mission profile 3: Mission Briefing
Doing the Math
What is the difference between cosmic wonder and cosmic horror?
Nothing at all.
It’s happening – at Phenomenon, June 2014! And the Dark home page is now online! Dark – neutronium hard SF, organ soft cosmic horror in a game of exploration and genuine mystery.
Listen up drop bears!
We’re not diplomats or scientists. We’re just a corporate security crew escorting a prisoner to trial.
Suddenly we’re there, on the front line of history. A first contact situation with a powerful alien entity.
Deep in the Kuiper Belt, we’re all that humanity has.
The readings are off the scale.
The implications are terrifying.
Keep your fingers off the trigger. Our orders are to learn – to observe and understand.
We’re a long, long way from home.
We don’t know the rules.
And everywhere, it’s dark.
Gender choice characters. Tablet optimised character sheets and game aids. A table-top scenario featuring Cthulhu Dark and glow-in-the-dark dice.