Blog Archives

Xenomorph: Background Briefing

Here is the second of the player handouts for my Xenomorph game to be run at Phenomenon 2012. The seven page PDF presents an  introduction to Shackleton station and recent events.

Download the low rez PDF here (943 K):

Xenomorph Background Briefing (low rez)

and a high rez version if you’d like to print it out (6.3 Meg):

Xenomorph Background Briefing (high rez)

None of the Xenomorph handouts contain spoilers, all are safe for pre-game perusal. Collect the full set and impress your friends. :)

Mission Call
In the dark hours after general curfew, station security control is bathed in shadow.

Quiet all decks. Shackleton’s tiny habitat of some fourteen hundred fragile souls lies sleeping. An entire steel-encased world surrenders to sleep. A few rest peacefully, others not. All dream. Perhaps even MOTHER dreams.

With a soft repeated beeping, the watch officer’s screen wakens to life. Down-scrolling letters reflect in the glass of a space helmet.

MOTHER calls, cryptic and insistent. Something is amiss.

MOTHER has something that needs doing.

On Shackleton a woman is sleeping. On Shackleton a woman awakes.

In the darkness, someone is weeping.

Ontolosna Creators Guide 1: Mountain Breaks Storm

The first Ontolosna Creators’ Handbook – Mountain Breaks Storm – has been updated and is available for download. It is a 22 page PDF document. All of the Guides are available from the Guidebooks & Maps page.

Ontolosna is a shared fantasy roleplaying and storytelling world. A long-time personal obsession, it is now being developed under a Creative Commons License as a communal vision; The Bright Journey Project.

In every Age an Aja of Joy, and in every Age a dark Hero of sorrows. In every Age an Aja of Change, and in every Age a demon Hero who destroys. Yet the choice between Ajahood and herodom can be decided in the fall of a blade, the tone of a single word. And even in a world of peace, there can be some things even more terrible than war …

Beneath many-coloured On, the unmoving sun, the world of Ontolosna wings forward on the back of the World-Bird. Queens and traders and theagyns and daki ni seek to guide the fate of empires and peoples. But all know that history is ending. Who will be the Aja of this Age? And will her Awakening once more tear the world apart?

Ontolosna is a progressive realm of female power where violent warfare is comparatively rare, and where humans create and direct their deities in massive Theagyn (‘goddess birthing’) rituals. Ontolosna’s cultural analogues are North Asian in inspiration—Tibet, India, Korea, China, Japan—and the project’s design aims are to question and explore notions of gender construction, religion, myth, violence, non-violence, and social change in a game environment with special attention to the nuances of genre.

The first guidebook provides an introduction to the world and to the key historical events which have shaped its present.

Xenomorph: Shackleton Station

Some initial design renders for RSV Shackleton, the csiro-billington research station that features in Xenomorph. DAZ Studio and Photoshop.

(Click for larger version).

Real Sindarin Don’t Stair-Surf

Or, in which Jimbo purchases a volume camera.

Or, in which Jimbo purchases a volume camera for DAZ Studio.

The above render fell together as I was playing with the new atmosphere cameras for DAZ Studio, which allow for volume, fog, light-glow and vignette effects directly in a  scene without laborious postwork in Photoshop. The above resulted from me playing with the volume camera, some point lights, and a central narrow spotlight for the god rays. Yep, with the exception of the signature, it’s a straight render without postwork.

I’m hooked! I’ll add some further figures to turn this into a proper scene …

Xenomorph: Player Characters

Far out on the Rim, aboard the csiro-billington research station Shackleton, a boarding team assembles for an urgent mission. Some are corporate security – drop bears – others are science techs. They are to intercept a Colonial Marines military vessel that has appeared out of hyperspace, seemingly disabled and abandoned.

The name of the ship is Sulaco.

A slideshow of the player characters for John and Pip’s upcoming Xenomorph roleplaying module at Phenomenon 2012. For more details, see the Xenomorph page. Artwork by John using DAZ Studio and Photoshop

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