Category Archives: Photoshop
XENOMORPH: Thinking in Images
Here is the final version of my Xenomorph teaser, created in DAZ Studio.
It helped enormously in deciding what Pip and I wanted for the the module, and in setting a tone and theme.
We have a vaguely Australian corporation – csiro-billington environments – and a research station called RSV Shacketon. We have a security team called the Drop Bears. The render depicts a security terminal, and without going into details, close evamination will reveal suggestions of a number of character subplots.
You can view a full size image at
https://myth-o-logic.org/wp-content/uploads/2011/10/shackleton-station-1-web.jpg
To Walk in Far Places
He who calls the Thunder has been Born.
We are many. We are one.
No more to hunt an unknown gors,
No more to plough an unknown field.
It is here, it is here, it is here.
Chi Lin: A Character Study

Chi Lin in Sinop. Designed and rendered in DAZ Studio, Postworked in Photoshop. John Hughes, Jan 2011.
Chi Lin had green eyes, a fine pair of boots and a weakness for lost causes.
Her boots were what you noticed first.
Her eyes, if you were lucky enough to be close and hold her gaze, were a shimmering cascade of jade and jungle green, flecked with the blue of high mountain lakes and the elephant blue-grey of monsoon clouds. ‘Aji eyes’, her friend Sharak had once described them, ‘eyes of promise’.





