Category Archives: Photoshop

XENOMORPH: Thinking in Images

Here is the final version of my Xenomorph teaser, created in DAZ Studio.

It helped enormously in deciding what Pip and I wanted for the the module, and in setting a tone and theme.

We have a vaguely Australian corporation – csiro-billington environments – and a research station called RSV Shacketon. We have a security team called the Drop Bears. The render depicts a security terminal, and without going into details, close evamination will reveal suggestions of a number of character subplots.

Shackleton Security Log Station - Be Nice to M.O.T.H.E.R.

You can view a full size image at

https://myth-o-logic.org/wp-content/uploads/2011/10/shackleton-station-1-web.jpg

To Walk in Far Places

He who calls the Thunder has been Born.
We are many. We are one.
No more to hunt an unknown gors,
No more to plough an unknown field.
It is here, it is here, it is here.

To Walk in Far Places. A preliminary sketch of an Orlanthi Far Walker done for the 'To Walk in Far Places' project. DAZ Studio and Photoshop.

To Walk in Far Places. A preliminary sketch of an Ernaldan peace weaver. DAZ Studio and Photoshop.

Chi Lin: A Character Study

Chi Lin had green eyes, a fine pair of boots and a weakness for lost causes.

Chi Lin in Sinop. Designed and rendered in DAZ Studio, Postworked in Photoshop. John Hughes, Jan 2011.

From the “Waterfall” draft …

Chi Lin had green eyes, a fine pair of boots and a weakness for lost causes.

Her boots were what you noticed first.

Her eyes, if you were lucky enough to be close and hold her gaze, were a shimmering cascade of jade and jungle green, flecked with the blue of high mountain lakes and the elephant blue-grey of monsoon clouds. ‘Aji eyes’, her friend Sharak had once described them, ‘eyes of promise’.

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There There

Not a photo, but a render project I created in DAZ Studio while testing a new engine called Reality. The quote is from Radiohead – it’s been one of those years. 🙂