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Humakti warrior. DAZ Studio and Photoshop. Click for full-size image.
Dangerford Death Song
They were not.
Too silent to be real, they appeared—eleven gaunt and empty warriors—out of the fog-cloaked gors at dawn. Black cloaked, blood-banded, they sought the fyrd fight, the game of iron.
Halting but a spear-throw from our fires, the sword-troop stood motionless as sentries raised our sleeping camp.
Black-cloaked, horse-crowned, lacking in armour. Kin-less ones, their clan markings faded and pale. Death-hungry.
Our spearthane hefted his great ash and bellowed a challenge.
The answer came on the world’s breath from nine ragged throats. A song, a summoning, gentle and in an ancient mode, as if uttered by maids calling kin to a wedding.
The sundered ones began their advance with slow and measured step, singing their swords. Each held a blood-band, iron-black and high of hilt, gleaming against the dawn with blueish unlight. They came not as a shieldwall, but as blood brides, arrayed in three open columns, their order wyrded by lot. Three firsts would fight till felled, then one behind would step to take their place. Their feet were wrapped in rune-pocked leather: there would be no healing.
This was not mercenary work, this was death song.
We raised shields. Wall-holders we, fyrd-strong, our band some six hands in number, and none a stranger to the emnity of edges.
The foe advanced. The spearthane weighed our wyrd, gave voice to thunder.
Wind-born, storm-swift, we fled for the safety of the trees.
Friends and Tribesfolk! Bright Blessings all for Sacred Time! Let us quest together, that one day the sun will return. Let us remake the cosmos. Let us celebrate friendship with love and beer and loud singing. Let us make peace between the tribes, and in our hearts. Let us walk in joy, together.
A young Vingan warrior stands before her clan hall, somewhere in Northern Sartar. The white deer on her shield marks clan identity. The rune is a Vinga variant gifted in questing, interpreted as the point of Vinga’s javelin, propelled over vast distance by the Wind.
This is a modelling project in DAZ Studio and Photoshop. The blue-grey/red-brown colour scheme acknowledges Vinga’s parentage, daughter of both Earth and Storm.
Click the image above to link to fullsize version.
Genre storyline character sheets and handouts for Turn of Midnight Waters are now available.
Download the Genre-Character-Pack (All characters and opening handouts 11 Meg PDF)
In the Turn of Midnight Waters convention play Genre option, seasoned investigators and their Sydney hosts seek to solve a deadly mystery assailing the Big Smoke. The characters are designed for a plot-driven storyline with scope for personal and interpersonal dramatic arcs.
Elizabeth ‘Bettie’ Brook – Sydney socialite and athlete, ‘Backless Bettie from Bondi’. (1.6 Meg PDF)
Merrin Brook – unpublished novelist and aspiring Queen of the Night. (1.6 Meg PDF)
‘Posso’ Seaton – impulsive nightclub manager, companion to Bettie. (1.7 Meg PDF)
Suzerain Lazarov – Mythos investigator and sorcerer. Aristocratic, androgenous, and clothed in mystery. (1.6 Meg PDF)
William Boyne – Northern Irish Mythos crusader, dour and deadly with a sentimental streak. (1.6 Meg PDF)
Mudra Spellcasting List – for Lazarov. Also fun for all the family! (1.1 Meg PDF)
Genre Background Player Handouts (6.9 Meg PDF)