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Friends and Tribesfolk! Bright Blessings all for Sacred Time! Let us quest together, that one day the sun will return. Let us remake the cosmos. Let us celebrate friendship with love and beer and loud singing. Let us make peace between the tribes, and in our hearts. Let us walk in joy, together.
A young Vingan warrior stands before her clan hall, somewhere in Northern Sartar. The white deer on her shield marks clan identity. The rune is a Vinga variant gifted in questing, interpreted as the point of Vinga’s javelin, propelled over vast distance by the Wind.
This is a modelling project in DAZ Studio and Photoshop. The blue-grey/red-brown colour scheme acknowledges Vinga’s parentage, daughter of both Earth and Storm.
Click the image above to link to fullsize version.
Genre storyline character sheets and handouts for Turn of Midnight Waters are now available.
Download the Genre-Character-Pack (All characters and opening handouts 11 Meg PDF)
In the Turn of Midnight Waters convention play Genre option, seasoned investigators and their Sydney hosts seek to solve a deadly mystery assailing the Big Smoke. The characters are designed for a plot-driven storyline with scope for personal and interpersonal dramatic arcs.
Elizabeth ‘Bettie’ Brook – Sydney socialite and athlete, ‘Backless Bettie from Bondi’. (1.6 Meg PDF)
Merrin Brook – unpublished novelist and aspiring Queen of the Night. (1.6 Meg PDF)
‘Posso’ Seaton – impulsive nightclub manager, companion to Bettie. (1.7 Meg PDF)
Suzerain Lazarov – Mythos investigator and sorcerer. Aristocratic, androgenous, and clothed in mystery. (1.6 Meg PDF)
William Boyne – Northern Irish Mythos crusader, dour and deadly with a sentimental streak. (1.6 Meg PDF)
Mudra Spellcasting List – for Lazarov. Also fun for all the family! (1.1 Meg PDF)
Genre Background Player Handouts (6.9 Meg PDF)
In Choker’s Lane, the doors appear
Like black and shining coffin-lids,
Whose smell of flesh, long buried here,
Familiar visiting forbids.
But sometimes, when their bells are twirled
They’ll show, like Hades, through the chink,
The green and watery gaslight world
Where girls have faces white as zinc.
And sometimes thieves go smoothly past,
Or pad by moonlight home again,
For even thieves come home at last,
Even the thieves of Choker’s Lane.
And sometimes you can feel the breath
Of beasts decaying in their den—
The soft, unhurrying teeth of Death
With leather jaws come tasting men.
Then sunlight comes, the tradesmen nod,
The pavement rings with careless feet,
And Choker’s Lane—how very odd!—
Is just an ordinary street.
– Kenneth Slessor.
Perhaps everyone has their own Choker’s Lane Perhaps it is a state of mind. But those who seek it always find their way.
In Choker’s Lane, the doors of the brothels are said to loom ‘like black and shining coffin-lids’. Everybody has a sordid story about the Lane, though its exact location varies in the telling. It lies somewhere in the twisting maze of backstreets north (or is it south?) of Kings Cross in inner Sydney. The Lane is crowded with the lost, broken and homeless—desperate runaways and petty gamblers, mentally ill war veterans and hopeless addicts.
Effecting a facade of the ordinary by day, with the coming of darkness Choker’s Lane opens its hungry maw. Brothels, clubs, sly grog shops, opium dens and low-life dives operate in the midst of poverty-stricken slum tenements. The atmosphere is sordid, but hallucinatory. In Choker’s Lane, people feel fully alive.
Daz Studio and Photoshop. Part of the background for ‘Turn of Midnight Waters’.