Pan[ic] game background and character drafts

Bohemian Sydney, 1926: the pubs, wine-bars, coffee shops, scandal, gossip and sensuality of the street. Starving artists, poor musicians, writers scratching for a living, bit actors, and people with all sorts of strange jobs. The men seek the verities of beer, women and mammon. Mostly the beer. The women seek something a little more complex and indefinable. Led by Jack Lindsay, the Vision group seeks to defend True Art against the barbarities of modern life.

But something has entered this antipodean arcadia, something beautiful and terrible. Something deadly.

A Machenesque horror game for Phenomenon Silver. Check out the game background and characters!

 

The Sorceress

A DAZ Studio/Photoshop study of J.W. Waterhouse’s ‘The Sorceress‘. in which Circe looks a little like another woman with an identically-sounding name.

The Ravens

Cecilia Winterbloom was courageous, sharp as a pin, and unwavering in her passion for the truth. We all knew it would end badly.

DAZ Studio and Photoshop. Adapted image is Ahasuerus at the End of the World (1888) by the pre-Symbolist Adolf Hirémy-Hirschl.

Circe Invidiosa

 

Circe (Κίρκη) is an immortal sorceress in Greek mythology, daughter of a titan and a nymph. In Ovid’s Metamorphosis, Circe is invidiosa (Latin for jealous) of the nymph Scylla, a rival in love, and so poisons the waters in which Scylla bathes, causing her to be transformed into a devouring sea monster. My render is inspired by seeing John William Waterhouse’s canvas of this scene at the National Gallery of Australia.

Rendered in DAZ Studio, minimal Photoshop.

 

“The peace and safety of a new dark age”

 

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age.

H.P. Lovecraft, ‘The Call of Cthulhu’

Created in DAZ Studio and Photoshop.